Gender Differences in Professional and Digital Competencies among Secondary School Teachers in Jammu and Kashmir: A Descriptive and Correlational Analysis
Technology and Identity Enactment among Muslim Immigrant Families
Education for All: Addressing the Digital Divide and Socioeconomic Disparities in Modern Schools
Overcoming Misconceptions on 'Gravity and Force' of Ninth Standard Students
A Study to Assess the Effectiveness of Behavior Change Techniques on Screen Time Duration among Preschoolers and Parent Satisfaction Levels at a Selected School in Kanniyakumari District, Tamil Nadu
Online Instruction in the Face of Covid-19 Crisis: An Examination of Early Childhood and Elementary Teachers' Practices
A Study Of Health Education And Its Needs For Elementary School Students
Time Management and Academic Achievement of Higher Secondary Students
Case Study of Inclusive Education Programme: Basis for Proactive and Life Skills Inclusive Education
Exploring the Effects of Web 2.0 Technology on Individual and Collaborative Learning Performance in Relation to Self-regulation of Learners
Some Quality Considerations in the Design and Implementation of Learning Objects
The Ideology of Innovation Education and its Emergence as a New subject in Compulsory Schools
A Blended Learning Route To Improving Innovation Education in Europe
BSCW As A Managed Learning Environment For International In-Service Teacher Education.
Encouraging innovativeness through Computer-Assisted Collaborative Learning
The purpose of this study is to reduce ethics violations such as tricking and cheating that may occur in the offline assessment of undergraduate level Physics-II (Electricity) course subjects. The study is significant for the reliable and ethical evaluation of the Internet and computer-based educational process. Thirty-eight pre-service teachers participated in the study by using the Internet and computer. The offline assessment exam consisted of 18 conceptual and operational (problems) questions concerning the subjects covered in the Physics-II course, and the exam duration was 60 minutes. Ethics violations in the exam were determined by analyzing the exam results based on five criteria: time passed in the exam, the number of right and wrong answers, the distribution of right and wrong answers, the distribution of unanswered questions, offline exam mark, and in-class academic success score. Based on these criteria, 23 pre-service teachers were seen to have violated ethics, while 15 pre-service teachers did not engage in such violations. This can be used as a criterion for maintaining the reliability and ethicality of offline Physics-II exams conducted over the Internet. Besides the application of such criteria, question pools containing a great number of questions and various exams with high reliability that are made up of these questions may be created, and the constraints of the Internet and computer-based exams may be decreased, thereby rendering them more reliable.
This study examined the effect of learning in a computerized environment that includes simulations on the students' achievements and motivation, and is based on models that show that learning through simulation has more potential to promote the comprehension of abstract principles and concepts than traditional learning does. The theoretical background describes studies on technology in teaching, simulations and their role in teaching, learning motivation, and achievements. To examine the relationship between learning through simulation and achievements in the learning of operation systems in Information and Communications Technology (ICT) classes, we developed five simulations on a FLASH platform for each unit in the study program. The simulations were accompanied by interactive activity pages. This is a mixed-methods (quantitative and qualitative) research. The tools included preliminary and summary questionnaires. The sample included 151 high school students, who were divided randomly into two groups: experiment group – learned through online simulations (N=74); control group – learned without simulations (N=77). The findings indicated that students in the experiment group significantly improved their achievements. Also, integrating simulations in learning increased the students' motivation to learn ICT, and improved their comprehension of the study topics. The participants in the experiment group noted that learning ICT was important, and should be learned at school, as it is closely linked to their everyday lives.
The application of computer science is fast-growing and things change day by day; with this there is a necessity to adapt to the changes as software applications are powerful tools that herald significant development in diversified fields including education. Adoption of the computer systems in various operations of schools (primary, secondary and tertiary), as well as individual homes, has come to replace the earlier method of lightening the burden of teaching and learning. With this background, the aim of this study was to develop a software application for teaching and learning of words for children between the age of 2 to 5 years and this involves the learning of two to four letter words along with numbers 0 to 9. This aim will be achieved by developing a software package capable of teaching numbers and words to children between the ages of 2 to 5 years, The designed software will be user-friendly and a reliable instructional material to teach in a short period of time and increase knowledge development of the child. As the teaching method uses computer aided method, pupil will be able to understand it better and will be more focused. Recognition of the word with the background of accompanying visuals, the understanding process will assist teachers and pupils alike, in improving the methods of teaching and learning basic words. Since the system is through media, there is more possibility that the pupils will learn faster and more efficiently. It will also help the pupils to identify the communicated words appropriately and effectively and effortlessly.
In the present scenario video conferencing plays a vital role in education, political, spiritual, transportation, communication, medical and so on. In education, online courses are fulfill by the assist of video conferencing. Through video conferencing the experts are teaching and the learners are listening to the classes through any electronic device. In medical field also video conferencing takes an advantage by asking the suggestions from the experts as a consultation. Now a days our political leaders also inaugurate the new buildings or implement the new scheme for the society through online with the assist of video conferencing. Electronic devices are very popular in this digital world. Some companies or individual are introducing a lot of applications for mobile phones and computers. One of the most useful option in some application is video conferencing (video call). So it is familiar to the society even though there exists a ignorance among the next generation. The prospective teachers are the ones who mould the future citizens. The author aims to find the awareness of video conferencing among prospective teachers. For that, the investigator used the survey method to determine awareness of video conferencing among prospective teachers. The present study consists of 64 samples from a college of education. The investigator has used a tool “Awareness Checklist for video conferencing” to collect the data for the present study. The researchers concluded that the locality of residence is not essential, the essential things are the facility provided and the eagerness to learn. It will develop the awareness among any individual. So, the facility for video conferencing should be provided in all type of institution and should be made use to enhance knowledge of the learner. Thus the teachers and teacher educators are requested to motive the future generation in a positive way and help them to achieve an eternal goal.
Majority of schools and other higher educational institutions have rushed to procure the best application in the recent days to deliver content to their students in the best possible manner without wasting time during the course of the new academic year as the threat for Covid-19 arose at around the end of the year 2019. Critical Technology Element, a new or novel technology that a platform or system depends on to achieve successful development or production or to successfully meet a system operational threshold requirement, has come to its aid. This has slowly become the part of life of all households mostly irrespective of each one’s financial status, and thus a part of life for the majority of school going population. This in turn, especially the use of technology and social media in the pretext of education has shown both positive and negative impacts on the society and the young generation. Now when everything gets back to normal, how are the students going to handle the transition. Would they find their old traditional classroom and evaluation techniques worthy enough? This paper throws light on the possibilities of the transition and hence the impact on Ethnomethodology.