Preventing Teacher and Counselor Burnout: Self-Care in Training Programs
A Study of Intervention Math Labs and STAAR Math Growth Scores in a South Texas Rural Middle School
Turkish EFL Teachers' Perceptions of their Pedagogical Digital Competence in an EFL Setting
Brief Report: Targeting the Social Communication Skills of an Autistic Adolescent with a Co-Occurring ADHD Diagnosis using Two Formats of a Social Story
The Effectiveness of GeoGebra Assisted Learning on Students' Mathematical Representation: A Meta-Analysis Study
Towards Quality Higher Education in the Arab World: Challenges of the Present and Aspirations of the Future
Edification Of Multimedia Resources: Aligning Technology For Student Empowerment
Continuous Classroom Assessment At Primary Level
An Empirical Consideration Of The Use Of R In Actively Constructing Sampling Distributions
Improving Quality In Teaching Statistics Concepts Using Modern Visualization: The Design And Use Of The Flash Application On Pocket PCs
The Roles of Artificial Intelligence in Education: Current Progress and Future Prospects
The Role of Web-Based Simulations In Technology Education
Development Of Learning Resources To Promote Knowledge Sharing In Problem Based Learning
Fishing For Learning With A Podcast Net
An Orientation Assistant (OA) for Guiding Learning through Simulation of Electronics Technology in Technology Education
The purpose of this study was to develop and validate study e-content in teaching and learning of automobile lighting system in technical colleges in Niger State, Nigeria. The study adopted Research and Development (R&D) design. The researchers modified the 10 steps of R&D model to 5 steps cycle which fits the present study. The five modified phases include the development of e-content: Phase I: determination of the contents of e-content teaching and learning package, determination of the important e-content skills, knowledge and attitude needed by students in automobile lighting system, development of a draft e-content teaching and learning package based on the findings from Phase II, validation of e-content and revision of the draft e-content teaching and learning package based on feedback from Phase IV. The e-content package was produced on HTML 5. The development and validation of the package was conducted using requirement specification as the basis of reference. The validation activities involved Alpha and Beta tests. The reliability coefficient of the instrument yielded 0.86 using Cronbach alpha technique; two research questions were analyzed using mean values and standard deviation. At the end of the validation, e-content teaching and learning package was found to perform all the tasks listed in the requirement specification.
The study investigates the knowledge management resources and techniques used to enhance knowledge management initiatives in Nigerian agricultural research institutes. The study adopted quantitative approach through questionnaire to collect data randomly from the sample of two hundred and seventy six (N=276) research scientists. The study revealed that cross-functional project teams and mentoring were the main knowledge management resources and techniques used to derive research and innovations in the institutes. Findings also show that the knowledge management initiatives adopted in the institutes include, identification of existing knowledge, improving documentation of existing knowledge, changing of the organisational culture, improving cooperation and communication, externalisation, i.e. tacit to explicit, improving knowledge retention, and improving innovations management. The study concludes that the knowledge management resources and techniques used are capable of enhancing the various knowledge management initiatives adopted in the institutes.
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked participants’ use of the mobile AR application, time on task, and how long each learning artifact was engaged with within the museum site. The AR app was downloaded and activated by a total of (N =149) unique users between February and April. Users reported increased engagement with the informal learning environment and returned to use the app 76.4% of the time.
This paper presents general aspects of the development process for a technology education curriculum in Iceland University of Education during 2007-2008. The background to a research project in the field of using simulation learning tools and other new learning media as a supporting tool for learning and as an essential part of the new learning environments. The main content of this paper is to present the ways and methods the types of learning processes, contents, and equipment, in which technology education could be organised as university teacher studies from the viewpoint of the challenges posed by the information age. In particular, it deals with the ways some of the most modern computerised and network-based equipment and methods of planning, creation, and the use of technology should be taken account in the curriculum and in teaching learning processes. This paper considers the use of information technology and computerised production processes as an essential part of the current learning processes in modern technology education. Furthermore, it concentrates at the level of university teacher education as this is considered one of the most critical parts of the school reform process.
The objective of the study is to examine the current education system present in private technical education universities in Haryana from the faculty members' perspective. It is a descriptive research. The data has been collected with the help of Questionnaire based Survey. The sample size for the study is 180 comprising of the faculty respondents. The sample has been taken on the random (Probability) basis and the questionnaire was filled by the faculty (teaching B.Tech students) chosen on the random basis from a private technical educational institution in NCR, Haryana, India. For data analysis and conclusion of the results of the survey, statistical tool like factor analysis was performed. The most preferred parameters by the faculty members are: selection process of faculty is fair and standardized, salary structure of the faculty is satisfactory and motivating, faculty/staff rooms are spacious, well furnished, and adequate in number, etc. The least preferred parameters by the faculty members are: a secured Wi-Fi facility is well channelized to provide easy access, toilets for the faculty are hygienic and in adequate number, adequate Industry Institute Interaction for the faculty development, etc.
Nowadays, learning is not confined within the walls of the classroom. Online learning management systems like Moodle empowers the instructor to establish their online presence and create as well as manage courses with ease. At the same time, such learning avenues help the students to access the course any time. To utilize the online learning management systems, a Moodle course for "Advanced Search Engine Optimization" was developed. The course consists of various activities to be performed by the learner. Throughout the course, the engagement level and performance of learner was monitored and its analysis was done.