Researchers, consultants, progressive circle of readers from premier education bodies, Academicians and leading corporate etc.
Most young gamers live today in the metaverse, which is a three dimensional virtual world entertainment has moved into, and sooner most of the online businesses may move into metaverse giving their customers an augmented reality shopping experience, while staying at home aided by high-speed internet services. i-manager’s Journal on Augmented and Virtual Reality aims to bring the cutting-edge research culminating gaming experience on metaverse using Augmented Reality and Virtual Reality and transitioning them into online business experience, virtual community experience and e-learning experience. This field is futuristic with technologies such as Artificial Intelligence, 3D modelling and reconstruction, Internet of Things, Edge Computing and 5G, and it has high academic research potential due to its business adoptability and commercial viability. The Journal would publish current research in this field and open the academic space for research enthusiasts and investors interested in constructing metaverse projects.
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We follow stringent publication ethics, and plagiarized papers are not published, and are withdrawn at any stage of the publishing process. Plagiarism is not limited to the Results and Discussion sections; it can involve any part of the manuscript, including figures and tables, in which material is copied from another publication without attestation, reference, or permission.
i-manager Publications follow transparent policies right from paper submission to publication through various well defined and time tested processes.Click Here
The Journal follows a double blind peer-review process. The submitted articles / research papers are reviewed by Professors/Educators in Engineering fields.
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This Journal is owned and managed by i-manager’s Educational Society. The Journal is self-supported by academic subscriptions and royalty from academic databases.
Stereoscopic Displays and Head Mounted Displays (HMD)
Gyroscopes and Motion Sensors
Marker-Based AR and Markerless AR
Interactive Virtual Reality
Frame Rate and Latency
Stitch and 360 Degree Video
Head Tracking, Eye Tracking and FOV (Field of View)
Innovative Use of VR and AR
Interactive 3D Image Rendering
Interactive Online VR Games
VR Games and AR Games
4D Virtual Reality
AR in Disaster Management
VR in Product Demonstration and Training
AR in Medicine and Healthcare
AR in School and Higher Education