ISSN Print: 0000-0000
ISSN Online: 0000-0000 Impact Factor 2021
(Based on Google scholar citation)
nan

i-manager's Journal on Augmented & Virtual Reality (JAVR)

A World where Reality could be Virtually Augmented

Aims and Scope

Most young gamers live today in the metaverse, which is a three dimensional virtual world entertainment has moved into, and sooner most of the online businesses may move into metaverse giving their customers an augmented reality shopping experience, while staying at home aided by high-speed internet services. i-manager’s Journal on Augmented and Virtual Reality aims to bring the cutting-edge research culminating gaming experience on metaverse using Augmented Reality and Virtual Reality and transitioning them into online business experience, virtual community experience and e-learning experience. This field is futuristic with technologies such as Artificial Intelligence, 3D modelling and reconstruction, Internet of Things, Edge Computing and 5G, and it has high academic research potential due to its business adoptability and commercial viability. The Journal would publish current research in this field and open the academic space for research enthusiasts and investors interested in constructing metaverse projects.


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Publication Ethics and Malpractice Statement

We follow stringent publication ethics, and plagiarized papers are not published, and are withdrawn at any stage of the publishing process. Plagiarism is not limited to the Results and Discussion sections; it can involve any part of the manuscript, including figures and tables, in which material is copied from another publication without attestation, reference, or permission.

Publication Ethics & Peer Review Policy

i-manager Publications follow transparent policies right from paper submission to publication through various well defined and time tested processes.

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Review Procedure

The Journal follows a double blind peer-review process. The submitted articles / research papers are reviewed by Professors/Educators in Engineering fields.

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For all copyright related queries contact info@imanagerpublications.com

Abstracting/Indexing

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Overall Topics Covered

  • Metaverse

  • Stereoscopic Displays and Head Mounted Displays (HMD)

  • Gyroscopes and Motion Sensors

  • Marker-Based AR and Markerless AR

  • Interactive Virtual Reality

  • Real-Time Interaction

  • Frame Rate and Latency

  • Stitch and 360 Degree Video

  • Head Tracking, Eye Tracking and FOV (Field of View)

  • Innovative Use of VR and AR

  • Interactive 3D Image Rendering

  • Interactive Online VR Games

  • Virtual Showrooms

  • Virtual Tourism

  • Haptics

  • Simulator Sickness

  • VR Games and AR Games

  • 4D Virtual Reality

  • AR in Disaster Management

  • VR in Product Demonstration and Training

  • AR in Medicine and Healthcare

  • AR in School and Higher Education