Many e-learning applications and games have been studied to identify the common interaction models of constructivist learning namely- 1. Move the object to appropriate location 2. Place objects in appropriate order and location(s) 3. Click to identify 4. Change the variable factors to observe the effects 5. System personification and dialogue with learner. The paper also presents around 14 qualitative aspects, which can serve as heuristics for evaluation of constructivist e-learning. The common interaction models and qualitative aspects are defined to help in improving the effectiveness and usability of constructivist e-learning.

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Model based Usability Heuristics for Constructivist e-Learning

Dinesh S.Katre*
Centre for Development of Advanced Computing (C-DAC) Pune, India.
Periodicity:January - March'2007
DOI : https://doi.org/10.26634/jet.3.4.673

Abstract

Many e-learning applications and games have been studied to identify the common interaction models of constructivist learning namely- 1. Move the object to appropriate location 2. Place objects in appropriate order and location(s) 3. Click to identify 4. Change the variable factors to observe the effects 5. System personification and dialogue with learner. The paper also presents around 14 qualitative aspects, which can serve as heuristics for evaluation of constructivist e-learning. The common interaction models and qualitative aspects are defined to help in improving the effectiveness and usability of constructivist e-learning.

Keywords

Constructivist e-learning, Common Interaction Models, Usability Heuristics.

How to Cite this Article?

Dinesh S. Katre (2007). Model based Usability Heuristics for Constructivist e-Learning. i-manager’s Journal of Educational Technology, 3(4), 58-65. https://doi.org/10.26634/jet.3.4.673

References

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[5] National Taiwan Normal University, Department of Physics Website Retrieved in Oct . 2006 :http://www.phy.ntnu.edu.tw/ntnujava/viewtopic.php?t=60
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