References
[1]. Alpion, R (2001). Laptop orthodoxy: Is portable
computing the answer for education. Journal of
Australian Educational Computing, Vol, 14, No. 1 . p. 5-9.
[2]. 8askerville, R. Pries-Heje (1999). Grounded action
research: a method for understanding IT in practice,
Accounting, Management & InfoTech, 1-23,
[3]. 8aecker, R. M., Moore, G. & Zijdemans, A. (2003).
Reinventing the Lecture: Webcasting made Interactive. In
Proc, HCI International 2003, p. 343 - 359 .
[4]. 8audrillard, J. CI 994). Simulacra and Simulation. Ann
Arbour University of Michigan Press, IS8N 047206521 I .
[5]. 8lekas, A., Garofalakis, J. , Stefanis V. (2006).Use of RSS
feeds for Content Adaptation in Mobile Web Browsing,
ACM workshop on Web accessibility (W4A): 8uilding the
mobile web. p. 50 -78.
[6]. 8loglines: A Web Based Personal News Aggregator:
Accessed at http://www.bloglines,com on 07/ 08/06
[7]. 8ormida, G . , 8o, G . , Lefrere, R, & Taylor, J. (2003). An
Open Abstract Framework for Modelling interoperability of
Mobile learning Services. Accessed I 2/ I 2/ 05 at
http://www,mobilearn.org/download/results/OMAF_final_
submssion~pdf.
[8]. 8rereton, M., Donovan, J., & ViIIer, S. (2003). Talking
about watching: using the video card game and wiki-web
technology to engage IT students in developing
observational skills. In Proc. of the fifth Australasian
conference on Computing education, Vol. 20. p. I 97
205.
[9]. Carroll, J. M. C I 995). Scenario-eased Design:
Envisioning WorkandTechnology inSystem Development,
NewYork: John Wiley, IS8N 026203279 I
[10]. Clark, D. (2002). Psychological myths in e-learning,
Medical Teacher. Volume 24, No, 6 November, 2002 p,
598 604
[11]. Cold, J. (2006). Using Really Simple Syndication (RSS)
to Enhance Student Research, ACM SIG|TE Newsletter, Vol,
3, No. 1 .
[12]. DeRienzo, E. (2000). Teaching in a distance-learning
environment, Boston: Massachusetts Institute of
Technology, centre for Advanced Educational Services,
2000,
[13]. Design and Technology Online, Available at
http://www.dtonline,org/intro,htmaccessedonO5/l0/06
[14].Dumais, S. & Czerwinski, M. (2001). 8uilding Bridges
from Theory to Practice Microsoft Research. In Proc, HCI
International 2001 VoI~3, p.89 -99 Futurelab Website,
accessed at http://www,futurelab,org,uk/ on 01/07/06 .
[15]. Gibbons, J. F. , Kincheloe, W. R. , & Down, K S. CI 978).
Tutored videotape instruction: a new use of electronics
media in education, Science. 195: 1139-1146 .
[16]. Hannafin, M. & Minchi K (2003). In search of a
future: A Critical Analysis of Research on Web Based
Teaching and Learning Instructional Science 3 I : 347351
[17]. Haynes, S., Sandeep R & Skattebo (2004). A
Situating Evaluation in Scenarios of Use, Computer
Supported Cooperative Work. In Proc. of the 2004 ACM
conference on Computer Supported Cooperative Work,
Vol.8 p. 678 -707,
[18]. Hearn, G . & Foth, M. (2004). Action Research in the
Design of New Media and ICT Systems, In Kwansah-Aidoo,
K. {Ed. ) , {2004, forthcoming)~ Current Issues in
Communications and Media Research, New York: Nova
Science, IS8N O 989339 89 .
[19]. Holme, O. & Sharpies, M. (2002). Implementing a
Student Learning Organiser on the Pocket PC Platform. In
Proceedings of the European Workshop on Mobile and
Contextual Learning, Birmingham, UK, 44-46.
[20]. Hodgson, A.R. & Norman, E.W. (1993). An
Examination of the Potential of Interactive Video for
Supporting Teaching and Learning in Design and
Technology. Proceedings of the international Conference
on Design and Technology Educational Research and
Curriculum Development , Smith, J,S, {ed), !DATER 93 ,
Loughborough University of Technology, September
I 993, pp. I I 3-1 I 6, ISBN 0 9518299 63.
[21]. Hung D. (2001). Theories Of Learning and Compute,-
Mediated Instructional Technologies, Vol. 38, No. 4,
December 01, p. 281 287.
[22]. Hutchins E (1995) Cognition in the wild. MIT Press,
Cambridge, ISBN 0262082314.
[23]. Kimbell, R. (2005). Innovative Performance and
Virtual Portfolios a tale of two Projects. Design and
Technology Education: An International Journal, p I 6 30.
[24]. Kinshuk, K. (2003). IEEE Learning Technology Task
Force, Learning Technology newsletter, LTSF. Vol. 5 Issue 2,
April 2003.
[25]. Kjeldskov, J. & Graham, C. (2003). A Review of
Mobile HCI Research Methods. Proceedings of the 5th
International Mobile HCI 2003 conference, Udine, Italy.
Lecture Notes in Computer Science. Springer, Berlin.
[26]. Kuper A & Kuper J. The Social Science
Encyclopaedia ( I 996). 2nd Edition Rout|edge Press, ISBN
0-4 I 5-10829-2.
[27]. Lewin, K. Cl 947). Frontiers in group dynamics. Human
Relations, 1(1), 541 .
[28]. Laroussi M. (2001) New e-learning services based on
mobile and ubiquitous computing: ubi-learn project
accessed at http://www
clips.imag.fr/calieO4/actes/Laroussi_final,pdf
Learning Technology Standards Committee. Accessed at
http./` /ieeeltsc,org/inactive/arch/ on 15/05/06.
[29]. Lister, M. (2003). New Media: A Critical introduction.
Rout|edge UK, ISBN 04152237
[30]. Manovich, L. 2001. The Language of New Media.
The MIT Press, Massachusetts.
[31]. Nielsen, J. (1994). Usability methods, in: J, Nielsen,
R.L Mack (Eds,), Usability Inspection Methods, John Wiley,
NewYork pp. 1 78- 249 .
[32]~ Norman, D.A. & Spohrer, J. C. (1996). Learner-
centered education. Communications of the ACM, 39
{4), pp, 24-27.
[33]. Oliver, M. (1999). The ELT Toolkit, accessed at
http://www.unl.ac.uk/tlfc/elt/tooikit,pdf on 23/04/06 .
[34]. Oeiras, J., Romani, L. & do Rocha, H. (2000).
Communication, visualization and social aspects
involved on a virtual collaborative learning environment,
The Journal of Three Dimensional Images. Marco 2000
p. 122- 126 ,
[35]. Page, T., Lehtonen, M. & Thorsteinsson, G. (2006).
The web-orientation agent (WOA) for simulated learning in
technology education. International Journal of Learning
Technology(IJLT), 2{1), 6276.
[36]. Sakai, R. (2003). Wearables for Everyday Objects:
New Design Concepts and Prototypes {Thesis for
Interaction institute, Ivrea),
[37]. Song, L. C. & Hok, T.T. (2003). Humanizing e-
learning, In Proc. Of 2003 International Conference on
CVberworlds, p, 418- 422,
[38]. Sharpies, M. (2000). The Design of Personal Mobile
Technologies for Lifelong Learning. Computers &
Education~ 34, p. I 77-193.
[39]. Sharpies, M., Corlett, D. & Westmancott, O. (2002).
The Design and Implementation of a Mobile Learning
Resource Personal and Ubiquitous Computing. 6:
220234.
[40]. Sipusic, M., Pannoni, R.., Smith, R. B., Dutra, J.,
Gibbons, J. F., & Sutherland, W. R. CI 999). Virtual
Collaborative Learning: A Comparison between
Face-to-Face Tutored Video Instruction (TVI) and
Distributed Tutored Video Instruction (DTVI). Sun
Microsystems Laboratories Technical Report Tr- 99 - 72.
[41]~ Susman, G . , & Evered, R. (19 75). An assessment of
the scientific merits of action research, Administrative
Science Quarterly, 23{4), 582603.
[42]. Trafford, R (2005). Mobile Biogs, Personal Reflections
and Learning Environments. ARIADNE, Web magazine for information Professional achieves libraries and Museums.