This article traces the development of the constructivist theory of teaching and learning, overviews the research that links technology to constructivism and highlights some of the teaching and learning tools, systems and models that are successfully using technology to develop learners' thinking and understanding. Constructivist viewpoints represent a range of thinking on different dynamics, such as:
· Teacher-directed instruction vs. student-empowered learning
· Standardization vs. customization
· Solitary vs. community-based learning
· Simulation vs authentic experience
There are now a variety of tools and systems available to assist with learning across these spectra. Recent research has shown that electronic performance support systems (EPSS) offer a great deal of potential for users to adapt or design the framework of their activities and their own materials to empower the learner; various multimedia combinations have shown a great deal of promise in supporting learners to create their own visual schema; simulations and virtual environments come closer to attaining the same results as real-world experiences and models that exist which will help us to organize these resources to attain optimal impact. The article closes with a review of available tools and implications for research.
This article traces the development of the constructivist theory of teaching and learning, overviews the research that links technology to constructivism and highlights some of the teaching and learning tools, systems and models that are successfully using technology to develop learners' thinking and understanding. Constructivist viewpoints represent a range of thinking on different dynamics, such as:
· Teacher-directed instruction vs. student-empowered learning
· Standardization vs. customization
· Solitary vs. community-based learning
· Simulation vs authentic experience
There are now a variety of tools and systems available to assist with learning across these spectra. Recent research has shown that electronic performance support systems (EPSS) offer a great deal of potential for users to adapt or design the framework of their activities and their own materials to empower the learner; various multimedia combinations have shown a great deal of promise in supporting learners to create their own visual schema; simulations and virtual environments come closer to attaining the same results as real-world experiences and models that exist which will help us to organize these resources to attain optimal impact. The article closes with a review of available tools and implications for research.