Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be used for education and training in any organization, including military, K-20 education, business and industry. The application of serious games in a wide arena requires an ontology for designing high-quality materials.

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Ontology Of Serious Games

Lakshmi Prayaga*, Karen L.Rasmussen**
* Assistant Professor, Computer Science/Engineering and Computer Technology, University of West Florida.
** Professor, Engineering and Computer Technology, University of West Florida.
Periodicity:July - September'2008
DOI : https://doi.org/10.26634/jet.5.2.520

Abstract

Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be used for education and training in any organization, including military, K-20 education, business and industry. The application of serious games in a wide arena requires an ontology for designing high-quality materials.

Keywords

Games As Instructional Strategy, Serious Games, Ontology, Ontology Of Serious Games.

How to Cite this Article?

Lakshmi Prayaga, Karen L. Rasmussen (2008). Ontology Of Serious Games. i-manager’s Journal of Educational Technology, 5(2), 10-21. https://doi.org/10.26634/jet.5.2.520

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