This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students to computer science and information technology majors. The rationale of creating a set of game design classes utilizes gaming as a teaching tool to attract and instruct students with familiar methods and environments. This work will introduce the development of an introductory game design class, its structure, artifacts created and student and instructor's reflections.

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Game Design & Development: Using Computer Games As Creative And Challenging Assignments

Cheryl Seals*, Jacqueline Hundley**, Lacey Strange Montgomery***
* Assistant Professor, Department of Computer Science and Software Engineering, Auburn University
** Ph.D Student, Department of Computer Science and Software Engineering, Auburn University
*** Ph.D strident Auburn University
Periodicity:July - September'2008
DOI : https://doi.org/10.26634/jet.5.2.516

Abstract

This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students to computer science and information technology majors. The rationale of creating a set of game design classes utilizes gaming as a teaching tool to attract and instruct students with familiar methods and environments. This work will introduce the development of an introductory game design class, its structure, artifacts created and student and instructor's reflections.

Keywords

Interactive Environments, Computer Gaming.

How to Cite this Article?

Cheryl Seals, Jacqueline Hundley and Lacey Strange Montgomery (2008). Game Design & Development: Using Computer Games As Creative And Challenging Assignments. i-manager’s Journal of Educational Technology, 5(2), 1-9. https://doi.org/10.26634/jet.5.2.516

References

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