Examining the Efficacy of Project-Based Learning on Cultivating the 21st Century Skills among High School Students in a Global Context

Chi-Syan Lin*, Jung-tsan Ma**, Karen Yi-chwen Kuo***, Chien-tzu Candace Chou****
* Professor, Department of Information and Learning Technology at the National University of Tainan, Taiwan.
** Doctoral Student in National University of Tainan, Taiwan.
*** Faculty Member, Tainan University of Technology, Taiwan.
**** Associate Professor of Learning Technology, University of St. Thomas, Minneapolis, Minnesota, United States.
Periodicity:June - August'2015
DOI : https://doi.org/10.26634/jsch.11.1.3549

Abstract

The goal of the study is to explore the opportunities and challenges associated with Project Based Learning strategy in a global context on the aspects of both fostering learning community of practices and nurturing the 21st century skills. For collecting empirical data, the study implements and administers an online international project-based learning program for high school students. Since it is claimed that interpersonal interaction is key to the success of online project based learning programs, the study first focuses on investigating patterns of community of practice, which is a combination of online learning behaviors and interpersonal interaction, among students against a claimed theoretical framework. For unveiling the impacts on fertilizing the 21st century skills, the study examines the perceptions of students and teachers participating in the online international project-based learning program. Results of the study confirm the asserted theoretical framework regarding the community of practices and reveal that students of various countries perform differently in terms of community of practices in virtual learning space. As to building the 21st century skills on students, the study credits the project-based learning strategy deploying in a global context for providing intuitive and essential aspects of learning ingredients to students for pursuing skills related to Communication, Collaboration, Complex Problem-solving, Critical Thinking, and Creativity.

Keywords

Community of Practice, Virtual Learning Environments, Project Based Learning, International Collaborative Learning, Online Learning Behaviors.

How to Cite this Article?

Lin, C., Ma, J., Kuo,K.Y., and Chou,C.C (2015). Examining the Efficacy of Project-Based Learning on Cultivating the 21st Century Skills among High School Students in a Global Context. i-manager’s Journal on School Educational Technology, 11(1), 1-9. https://doi.org/10.26634/jsch.11.1.3549

References

[1]. Boss, Suzie; Johanson, Cynthia; Arnold, Stephen D.; Parker, Walter C.; Nguyen, Diem; Mosborg, Susan; Nolen, Susan; Valencia, Sheila; Vye, Nancy; and Bransford, John (2011). “The Quest for Deeper Learning and Engagement in Advanced High School Courses”. The Foundation Review, Vol. 3(3).
[2]. Bronack, S., Reidl, R., Tashner, J., & Greene, M. (2006). “Learning in the Zone: A Social Constructivist Framework for Distance Education in a 3D Virtual World”. SITE 2006 Proceedings, pp. 268-275.
[3]. Buck Institute for Education. (2009). Project Based Learning Handbook. Retrieved August 8, 2009 from http://www.bie.org/index.php/site/PBL/pbl_handbook/
[4]. Di Blas, N., & Poggi, C. (2008). “Investigating Entertainment and Learning in a Multi-User 3D Virtual Environment”. IFIP International Federation for Information Processing, Vol. 272, pp. 175-188.
[5]. Friedl, M. (2003). Online Game Interactivity Theory. Hingham, Massachusetts, USA: Charles River Media, Inc.
[6]. Hung, J. L., Hsu, Y. C., Rice, K. (2012). “Integrating data mining in program evaluation of K–12 Online Education”. Journal of Educational Technology and Society.
[7]. Ito, M. (2009).Hanging out, messing around, and geeking out: Kids living and learning with new media”. Cambridge: MIT Press.
[8]. Lin, C.-S., & Kuo, M.-S. (2006). “Virtual Learning Community versus Physical Learning Community in Networked Learning Environments”. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hyper media and Telecommunications 2006 (pp. 2351-2356). Chesapeake, VA: AACE.
[9]. Lin, C.-S., Chou, C.C., & Bagley, C. (2007). “APEC Cyber Academy: Integration of Pedagogical and HCI Principles in an International Networked Learning Environment”. In. E. McKay (Ed). Enhancing Learning Through Human Computer Interaction, Hershey, PA, USA: Idea Group, Inc. (pp. 154-177).
[10]. Lin, C.-S., & Ma. J-T. (2011). “New Schooling With Project-Based Learning On Virtual Learning Environments”. i-manager's Journal on School Educational Technology, Vol. 6(3), Dec-Feb 2011, Print ISSN: 0973-2217, E-ISSN: 2230- 7133, pp. 7-15.
[11]. McFarlane, A. (2006). “Online communities of learning; lessons from the world of games and play”. Retrieved April 3, 2007 from http://www.aace.org/conf/ EDMEDIA/ED-MEDIA2006McFarlaneKeynote.ppt
[12]. Moursund, D. (2003). Project-based learning: Using information technology (2nd. Ed.). Eugene, Oregon: ISTE.
[13]. OECD (2011). “PISA 2009 Results: Students on Line: Digital Technologies and Performance” (Volume VI), July 29, 2011 retrieved from http://dx.doi.org/10.1787/ 9789264112995-en
[14]. Operand, (2009). Levels of Engagement for interactivity, Februar y 8, 2009 retrieved from http://www.operand.com/philosophy.php#intro
[15]. Ravitz, J., Hixson, N., English, M., & Megendoller, J. (2012). “Using Project Based Learning to Teach 21st Century Skills: Finding from a Statewide Initiative”. Paper presented at Annual Meetings of the American Educational Research Association, Vancouver, BC. April 16, 2012.
[16]. Reigeluth, C.M., & Karnopp, J.R. (2013). Reinventing Schools: It's Time to Break the Mold. Lanham, ML, USA: Rowman & Littlefield Publishers, Inc.
[17]. Schwier, R. (2001).Catalyst, emphases, and elements of virtual communities: Implications for research and practice”. The Quarterly Review of Distance Education. Vol. 2(1), pp. 5-18.
[18]. Tarsiero, R. (2007). “Facilitating Social Learning in Virtual Communities of Practice”. In E. McKay (Ed). Enhancing Learning Through Human Computer Interaction, pp. 88-108. Hershey, PA: Idea Group, Inc. ISBN 978-1-59904-328-9
If you have access to this article please login to view the article or kindly login to purchase the article

Purchase Instant Access

Single Article

North Americas,UK,
Middle East,Europe
India Rest of world
USD EUR INR USD-ROW
Online 15 15

Options for accessing this content:
  • If you would like institutional access to this content, please recommend the title to your librarian.
    Library Recommendation Form
  • If you already have i-manager's user account: Login above and proceed to purchase the article.
  • New Users: Please register, then proceed to purchase the article.