This research aims to answer the question, 'How has the use of computer technology benefited the compulsory education system, focusing on Design and Technology?' In order to reply this question, it was necessary to focus on interactive whiteboards, e-portfolios and digital projectors as the main technology formats. An initial literature review was carried out to establish the views of academics on this subject area and therefore direct the primary research in a useful way. An online survey including 10 questions was created to collect data in order to answer the questions and to maximise the number of people that this survey became available for. The questionnaire included questions about general technology use within the Design and Craft classroom as well as specific quantifiable questions concerning interactive whiteboards and digital projectors. The research, among other things, concluded that using advanced technology inside Design and Craft relies on teacher is imagination and creativity to truly make full use of the products available. The products advertise themselves as tools for teaching and learning that enhance children's performance in a simplistic way, but this can only be done by well trained teachers who are willing to adapt their teaching style to incorporate them.