Immersive Virtual Reality to Improve Functional Capabilities in People with Multiple Sclerosis Disorder

Atheena Milagi Pandian S.*, Mohammed Sahil S.**, Rashika Murugan***, Sri Manoj Kumar N.****, Aparna N.*****
*-***** Atheenapandian Private Limited, Chennai, Tamil Nadu, India.
Periodicity:January - June'2024
DOI : https://doi.org/10.26634/javr.2.1.20535

Abstract

Multiple Sclerosis, also called MS, is an autoimmune disease and a chronic neurological condition resulting from a malfunction of tissue in the brain and spinal cord. Physical rehabilitation is one procedure that has been demonstrated to offer several advantages, though these treatments, which are centered on repetitive physical acts, can be discouraging for sufferers. This study investigates the use of Immersive Virtual Reality (IVR) as a non-pharmacological therapeutic intervention to enhance functional capabilities in individuals with MS. The primary objective is to determine the feasibility and efficacy of an IVR-based exercise program in improving physical function, reducing fall risk, and increasing personal autonomy among people with MS (pwMS). The idea is that an exergame strategy using Immersive Virtual Reality (IVR) is practical for people with a history of multiple sclerosis (pwMS) and may enhance their movement through more motivational sessions. This paper outlines the procedures for a single-blind randomized experimental examination that investigates the feasibility and effectiveness of an 8-week IVR intervention (ExeRVIEM program) in pwMS. Equilibrium, posture, risk of falling, movement efficiency, lower limb durability, fatigue, handgrip endurance, and reaction speed will be measured.

Keywords

Multiple Sclerosis, Virtual Reality (VR), Immersive Virtual Reality (IVR), pwMS (People with Multiple Sclerosis), ExeRVIEM.

How to Cite this Article?

Pandian, S. A. M., Sahil, S. M., Murugan, R., Kumar, N. S. M., and Aparna, N. (2024). Immersive Virtual Reality to Improve Functional Capabilities in People with Multiple Sclerosis Disorder. i-manager's Journal on Augmented & Virtual Reality, 2(1), 1-7. https://doi.org/10.26634/javr.2.1.20535

References

[16]. Lahude, A. B., Souza Corrêa, P., P. Cabeleira, M. E., & Cechetti, F. (2023). The impact of virtual reality on manual dexterity of Parkinson's disease subjects: A systematic review. Disability and Rehabilitation: Assistive Technology, 18(7), 1237-1244.
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