Malawi Open Crowd Sourced Virtual Reality Experience

Harold Chimphepo*, G. Glorindal**
*-** DMI-St. John the Baptist University, Lilongwe, Malawi.
Periodicity:July - December'2023
DOI : https://doi.org/10.26634/javr.1.2.20084

Abstract

The advent of Virtual Reality (VR) technology has opened up new possibilities for promoting tourism and enhancing visitor experiences. This paper focuses on leveraging VR technology and the A-Frame framework to create an immersive website that offers virtual visits to tourist sites. By harnessing the power of VR, users can explore famous landmarks, historical sites, and natural wonders from the comfort of their own homes. The objective of this paper is to develop a userfriendly and interactive platform that allows tourists to virtually visit popular destinations. The A-Frame framework is employed to create a web-based VR experience accessible from desktop and mobile devices. The platform incorporates 360-degree panoramic images, interactive hotspots, and multimedia elements to provide an engaging and realistic environment. The implementation involves designing and developing the VR website, capturing highquality 360-degree images of various tourist sites, and integrating them seamlessly into the A-Frame framework. The user interface is designed to be intuitive, enabling users to navigate through different locations, access information about each site, and interact with the virtual environment. The significance of this paper lies in its potential to revolutionize the tourism industry by providing an immersive and accessible way for people to explore destinations remotely. The VR visits can offer a preview of tourist sites, stimulate interest, and inspire travellers to embark on physical journeys to experience the real locations. In conclusion, this paper aims to promote tourism through virtual reality visits to sites using a web-based platform.

Keywords

Virtual Reality, Tourism, Open-Source Media, Web Based Virtual Reality.

How to Cite this Article?

Chimphepo, H., and Glorindal, G. (2023). Malawi Open Crowd Sourced Virtual Reality Experience. i-manager's Journal on Augmented & Virtual Reality, 1(2), 18-24. https://doi.org/10.26634/javr.1.2.20084

References

[2]. Baruah, R. (2021). Creating an Augmented Reality Website with Three. js and the WebXR API. AR and VR Using the WebXR API: Learn to Create Immersive Content with WebGL, Three. js, and A-Frame, 217-252.
[6]. Murray, J. W. (2020). Building Virtual Reality with Unity and Steamvr. CRC Press.
[7]. Shi, M., Hu, T., & Yu, J. (2022). Pointing Cursor Interaction in Virtual Reality from the Perspective of Distance Perception. Traitement du Signal, 39(2), 475-483.
[10]. Yun, W. J., & Kim, J. (2020, October). 3D Modeling and WebVR Implementation using Azure Kinect, Open3D, and Three. js. In 2020 International Conference on Information and Communication Technology Convergence (ICTC) (pp. 240-243). IEEE.
If you have access to this article please login to view the article or kindly login to purchase the article

Purchase Instant Access

Single Article

North Americas,UK,
Middle East,Europe
India Rest of world
USD EUR INR USD-ROW
Pdf 40 40 300
Online 40 40 300
Pdf & Online 40 40 300

Options for accessing this content:
  • If you would like institutional access to this content, please recommend the title to your librarian.
    Library Recommendation Form
  • If you already have i-manager's user account: Login above and proceed to purchase the article.
  • New Users: Please register, then proceed to purchase the article.