References
[1]. Ausburn, F. B., Ausburn, L. J., Cooper, J., Kroutter, P., &
Sammons, G. (2007). Virtual reality technology:
Current status, applications, and directions for education
research. OATE Journal: Oklahoma Association of Teacher
Educators,11, 7-14..
[2]. Ausburn, L. J., & Ausburn, F. B. (2003). A comparison of
simultaneous vs. sequential presentation of
images in a visual location task: A study of supplantational
instructional design. OATE Journal: Oklahoma Association
of Teacher Educators, 7, 1-20.
[3]. Ausburn, L. J., & Ausburn, F. B. (2004). Desktop virtual
reality: A powerful new technology for teaching
and research in industrial teacher education. Journal of
Industrial Teacher Education, 41(4), 33-58.
[4]. Ausburn, L.J., & Ausburn, F.B. (2008a). New desktop
virtual reality technology in technical education. imanager's
Journal of Educational Technology, 4(4), 48-61.
[5]. Ausburn, L.J., & Ausburn, F.B. (2008b). Effects of desktop
virtual reality on learner performance and Confidence in
environmental masters: Opening a line of inquiry. Journal
of Industrial Teacher Education, 45(1), 54-87.
[6]. Ausburn, L.J., Martens, J., Dotterer, G., & Calhoun, P.
(2009). Avatars, pedagogical agents, and virtual
Environments: Social learning systems online. i-manager's
Journal of Educational Technology, 5(4), 1-13.
[7]. Berlo, D. (1960). The process of communication. New
York: Holt, Rinehart, & Winston.
[8]. Bollmann, B., & Friedrich, L. (n.d.). Transfer of training in
general V.R. Environments. Unpublished manuscript,
Department of Information Technology and Electrical
Engineering, S wiss Federal Institute of Technology (ETH),
Zurich, Switzerland.
[9]. Chandler, P., & Sweller, J. (1991). Cognitive load theory
and the format of instruction. Cognition and
Instruction, 8(3), 293-332.
[10]. Cronbach, L. J., & Snow, R. E. (1977) Aptitudes and
instructional methods: A handbook for research on
interactions. New York: Irvington.
[11]. Di Blas, N., & Poggi, C. (2007). European virtual
classrooms: Building effective “virtual” educational
experiences. Virtual Reality, 11(2-3), 129-143.
[12]. Dale, E. (1954). Audio-visual methods in teaching
(Rev.ed.). New York: The Dryden Press.
[14]. Green, S. B., & Salkind, N. J. (2008) Using SPSS for
Windows and Macintosh: Analyzing and understanding data
th (5 ed). Upper Saddle River, N. J.: Pearson Prentice Hall.
[15]. Holton, E., & Baldwin, T. (Eds.) (2003). Improving
learning transfer in organizations. (1st Ed.). Hoboken, N J :
Jossey-Bass.
[17]. Jeffries, P. R., Woolf, S., & Linde, B. (2003). Technologybased
vs. traditional instruction: A comparison of t w o
methods for teaching the skill of performing a 12-lead ECG.
Nursing Education Perspectives, 24(2), 70-74.
[18]. LaPoint, J. F., & Roberts, J. M. (2000). Using VR for
efficient training for forestry machine operators. Education
and Information Technologies, 5(4), 237-250.
[19]. Lohr, L. L. (2008). Creating Graphics for Learning and
nd Performance: Lessons in Visual Literacy (2 Ed.). Upper
Saddle River, NJ: Pearson, Merrill, Prentice Hall.
[20]. Lowenfeld, V. (1945). Tests for visual and haptic
aptitudes. American Journal of Psychology, 58, 100-112.
[21]. Lowenfeld, V. (1957). Creative and mental growth.
New York: Macmillan Company.
[22]. Lowenfeld, V., & Brittain, W. L. (1987). Creative and
th mental growth (8 ed.). New York: Macmillan Publishing
Company.
[23]. McConnas, J., MacKay, M., & Pivik, J. (2002).
Effectiveness of virtual reality for teaching pedestrian safety.
CyberPsychology and Behavior, 5(3), 185-190.
[24]. Miller, G.A. (1956). 7 ± 2 theory of short-term memory
The magic number seven, plus or minus two: Some limits on
our capacity for processing information. Psychological
Review, 63, 81-97.
[25]. Quiroga, L. M., Crosby, M. E., & Iding, M. K. (2004).
th Reducing cognitive load. In Proceedings of the 37 Hawaii
International Conference on System Sciences, p. 209.
[26]. Riva, G. (2003). Applications of virtual environments in
medicine. Methods of Information in Medicine, 42, 524-534
[27]. Salomon, G. (1970). What does it do to Johnny? A
cognitive-functionalistic view of research on media.
Viewpoints: Bulletin of the School of Education, Indiana
University, 46(5), 33-62.
[28]. Scavuzzo, J. & Towbin, G. (1997). Amoco's PC-based
virtual reality simulation enables it to cut driver training costs.
Information Systems Analyzer Case Studies, 36(3), 2-7.
[29]. Seth, A., & Smith, S. S. (2002). PC-based virtual reality
for CAD model viewing. Journal of Technology
Studies, 30(4), 32-37.
[30]. Shannon, C. E. (1948). A mathematical theory of
communication. Bell Systems Technical Journal, 27, 379-423 and 623-656.
[31]. Sloan, N. J. A., & Wyner, A. D. (Eds.). (1993). Claude
Elwood Shannon: Collected papers. New York: IEEE Press.
[32]. Squire, K. (2006). From content to context:
Videogames as designed experiences. Educational
Research, 35(8), 19-29.
[33]. Study, N. E. (2001). The effectiveness of using the
Successive Perceptual Test I to measure Visual-Haptic
tendencies in engineering students. Unpublished doctoral
dissertation, Purdue University, West Lafayette, IN.
[34]. Sweller, J. (1988). Cognitive load during problem
solving: Effects on learning. Cognitive Science, 12, 257-285.
[35]. Sweller, J. (1999). Instructional design in technical
areas. Camberwell, Victoria, Australia: Australian
Council for Educational Research.
[36]. Sweller, J., & Chandler, P. (1994). Why some materials is
difficult to learn. Cognition and Instruction, 12(3), 185-233.
[37]. United States Army Air Corps, Psychological Testing
Division (1944). Successive Perceptual Test I (Film).
[38]. Waller, D. (2000). Individual differences in spatial
learning from computer-simulated environments. Journal
of Experimental Psychology: Applied, 6(4), 307-321.
[39]. Watson, D. (2000). Editorial. Education and
Information Technologies, 5(4), 231-232.
[40]. Weaver, W., & Shannon, C. E. (1949). The
mathematical theory of communication. Urbana, IL:
University of Illinois Press.