Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments

Tom Page*, Milka Lehtonen**
*Loughborough University Department of Design & Technology, Loughborough.
**University of Lapland, Finland.
Periodicity:October - December'2006
DOI : https://doi.org/10.26634/jet.3.3.712

Abstract

Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven as opposed to pedagogically led. This paper identifies the development of a pedagogical model and its application for teaching, studying and learning with 3D virtual reality technologies. This is in the context of design and technology education, where it has been devised for the support of innovation education. This work promotes an understanding of the implications of virtual learning technologies in education for teachers, learners and educational decision-makers. Furthermore, it can be shown that when pedagogical considerations are given weight in the development of such technology-based learning services, improvements arise for all stakeholders.

Keywords

Network- Based Mobile Education (NBME), Virtual Reality (VR), Design And Technology Education, Pedagogical Models, Information And Communication Technologies (Icts).

How to Cite this Article?

Dr. Tom Page and Dr. Mikalehtonen. (2006). Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments. i-manager’s Journal of Educational Technology, 3(3), 63-78. https://doi.org/10.26634/jet.3.3.712

References

[1]. Alamäki, A. (1999). How to Educate Students for a Technological Future. Technology education in Early Childhood and Primary Education. Vantaa: Tummavuoren kirjapaino.
[2]. Albanese, M. A., & Mitchell, S. (1993). Problem-based learning. A review of literature on its outcomes and implementation issues. Academic Medicine, 68(1), 52-81.
[3]. Bloom B. S. (1953). The thought process of students in discussion. In S. J. Frnch (Ed.), Accent on teaching; expeiments in general education New York: Harper & Brothers.
[4]. Boud, D. J., & Feletti G.I. (Eds.). (1999). Uusi tapa oppia [The challenge of problem-based learning]. Helsinki: Terra cognita.
[5]. Carr, W., & Kemmis, S. (1993). Becoming Critical: Education, Knowledge and Action Research. Philadelphia: Falmer Press
[6]. Crawford, C. (2003). Chris Crawford on game design. Indianapolis, IN: New Riders.
[7]. Dugger Jr., W.E., & Naik, N. (2001). Clarifying misconceptions between technology education and educational technology. The Technology Teacher, 61(1), 31-35.
8]. Gunnarsdottir, R. (2001). Innovation Education: defining the phenomenon. Doctoral thesis, Leeds: University of Leeds.
[9]. Hannafin, M. (2004). Disciplined inquiry and the study of emerging technology: The emergence of design based research. Proc. eOppimaisteri: eKesä 3, University of Joensuu, Savonlinna.
[10]. Jensen, N., Seipel, S., von Voigt, G., Raasch, S., Olbrich S., & Nejdl, W. (2004). Development of a virtual laboratory system for science education and the study of collaborative action, In Proc. ED-MEDIA'04, Lugano, Switzerland, 2148-2153.
[11]. Jiman, J. (2004). An embodied virtual instructor for collaborative VR learning environment: A preliminary research on a 3D animated agent, and its future development. In Proc. ED-MEDIA'04, Lugano, Switzerland, 753-760.
[12]. Jonassen, D. J. (2000). Computers as mindtools for schools. Engaging critical thinking. Saddle River. NJ: Prentice Hall.
[13]. Kananoja, T., Alamäki, A., Kantola, J., Lehtonen, M., Parikka, M., & Tiusanen, T. (2000). Tekniikan opetuksesta ja teknologiakasvatuksesta muiden maiden yleissivistävissä kouluissa [Technology Education in General Education Schools in Foreign Countries]. Helsinki: Edita.
[14]. Kimbell, R. (1987). Design and Technological Activity. A Framework for Assessment. London: Department of Education and Science. Assessment of Performance Unit. Her Majesty's Stationary Office, 1987.
[15]. Kimbell, R. (2000). Design for learning. In Proc. Kytke 2000 seminar, Finland, Kajaani, 28, 4.
[17]. Kuo, E. W., & Levis, M. R. (2002). New Roman World: Using virtual reality technology as a critical teaching tool. Teaching in Higher Education Journal, 27(4), 100-106.
[18]. Lehtonen, M. (2002). Toward the Information Age, Challenges in Technology Education. Modern learning methods & learning media supported and mediated learning processes as part of the new university technology education curriculum. In J. K. Kantola, T. (Ed.). Looking at the Future: technical work in context of technology education (pp.99 -119). Jyväskylä: Jyväskylä University Printing House.
[19]. Lehtonen, M. (2003). Pedagogical web orientation agent in orientation and guiding studies of the local electricity simulations, In Proc. 11th International PEG Conference. Powerful ICT Tools for Learning and Teaching, St. Petersburg, Russia.
[20]. Lehtonen, M., Vahtivuori-Hänninen, S., Ketamo, H., Kiili, K., Paunonen, U., Tella, S., Koskimaa, R., Nurmi K.E. & Multisilta, J. (2003). Towards multidisciplinary moments metamodel for networkbased education. Proc. Interlearn - Multidisciplinary approaches to learning, Helsinki, Finland, 83.
[21]. Lehtonen, M., Ruokamo, H., & Tella, S. (2004). Towards a multidisciplinary metamodel for Network-Based Mobile Education: The MOMENTS metamodel. In Proc. Of ED-MEDIA'04, Lugano, Switzerland, 2020-2025.
[22]. Lehtonen, M. (2004). Play and Simulations as Mental Tools? A Socioconstructivist and Neuropsychological Perspective on Play- and Simulation-based Teaching, Studying and Learning, In Proc. Of LAPSET seminar 2004. Rovaniemi, 27-46.
[23]. Lehtonen, M., Ruokamo H., & Tella, S. (2004). Towards a multidisciplinary metamodel for Network-Based Mobile Education: The MOMENTS metamodel. In Proc. of ED-MEDIA'04, Lugano, Switzerland, 20202025
[24]. Lehtonen, M., Thorsteinsson, G., Page, T., & Ruokamo, H. (2005). The Pedagogical Web Orientation Agent (POA) in orientation and guiding studies as a tool to aid electronic circuit design simulation. Journal of Technology Education, accepted.
[25]. Marland, P. (1984). Stimulated Recall from video. Its use in research on the thought processes of classroom participants. In O. Zuber-Skerrit (Ed.), Video in higher Education (pp. 156165). London: Kogan Page.
[26]. McLuhan, M. (1997). War and peace in global village. San Francisco, CA: HardWired, 11.
[27]. Merrill, C. (2004). Action research and technology education. The Technology Teacher, 63(8), 6-8.
[28]. Oatley, K. (1990). Distributed Cognition. In Eysenck, H., Ellis, A., Hunt E., & Johnson-Laird P. (Eds.). The Blackwell dictionary of cognitive psychology (pp. 102-107). Oxford: Blackwell.
[29]. Page, T. (2003). A case study in the use of Internetbased tutorials and a managed learning environment in support of the teaching and learning of CAD/CAM, In Proc. Of 1st International Conference on Manufacturing Research, Strathclyde University, 303308.
[30]. Page, T., & Thorsteinsson, G. (2003). The application of Internet-based tutorials and a managed learning environment in support of the teaching and learning of CAD/CAM. In Proc. annual TEKA / FATE symposium, Rovaniemi, 28.
[31]. Palincsar A., & Brown, A. L. (2002). Reciprocal teaching of comprehens ion- fos ter ing and comprehension- monitoring activities. Cognition and Instruction, 1(2), 117-175.
[32]. Podolskij, A. (1997). Instructional design for schooling. Developmental issues. In S. Dijkstra et. al. (Eds.), Instructional Design. International perspectives. Solving instructional design problems. Vol. 2 (pp. 356- 447). Mahwah, NJ: Lawrence Erlbaum.
[33]. Prensky, M. (2001). Digital Game-Based Learning. USA: McGraw-Hill, 2001.
[34]. Runco, M., & Albert, R. (1999). Theories of Creativity. London: Sage Publications, 215-233.
[35]. Ruokamo, H., & Tella, S. (2005). The MOMENTS integrated Metamodel- Future multidisciplinary teachingstudying-learning (TSL) processes and knowledge construction in Network-Based Mobile Education (NBME). International Conference on Advances in the Internet, Processing, Systems, and Interdisciplinary Research. IPSI- 2005 Hawaii. Proceedings of the IPSI-2005, Hawaii. January 69, CD-ROM.
[36]. Steuer, J. (1992). Defining virtual reality: Dimensions determining tele- presence, Journal of Communication, 42(4), 73-93.
[37]. Tella, S., Vahtivuori, S., Vuorento, A., Wager, P., & Oksanen, U. (2001). Verkko opetuksessa opettaja verkossa [The Net in TeachingThe Teacher in the Net]. Helsinki: Edita.
[38]. Thorsteinsson, G. (1998). The Innovation Project in Icelandic Grade schools. A tutorial review. Proc. Development of Technology Education - Conference: The principles and Practice of Teaching -98, University of Jyväskylä, 303-323.
[39]. Uljens, M. School didactics and learning. Hove, East Sussex: Psychology Press, 1997.
[40]. Vahtivuori, S., & Lehtonen, M. (2003). Use of gamebased simulations in the Teaching-Studying-Learning process in the framework of multidisciplinary model of Network-Based Education. In Proc. 11th International PEG Conference. Powerful ICT Tools for Learning and Teaching, St. Petersburg, Russia.
[41]. Vézina N., IsaBelle, C., Fournier, H., Dufresne, A. Doucet, J.J (2004). 3D Virtual Reality: Motivation, sense of belonging and perseverance. In Proc. ED-MEDIA'04, Lugano, Switzerland, 1677-1682.
[42]. Vygotsky, L. S. (1978a). Mind in Society. The development of higher psychological processes. Cambridge, MA: Harvard University Press.
[43]. Vygotsky, L. S. (1978b). Thought and Language. Cambridge: MIT Press, 1978.
[44].Whitelock, D., Brna, D., Romano, R., & Anne, J. (2000). Perfect presence: What does this mean for the design of virtual environments? Educational and Information Technologies, 5(4), 277- 289.
[45]. [45]. Ye, J., Campbell, R.I., Page, T. and Badni, K.S., (2005). An Investigation into the Implementation of Virtual Reality Technologies In Support of Conceptual Design, Design Studies, 27(1), 2006, pp 77-97, ISSN 0142-694X Zhang, J. (1997). The nature of external presentations in problem solving? Cognitive Science, 21(2), 179217.
If you have access to this article please login to view the article or kindly login to purchase the article

Purchase Instant Access

Single Article

North Americas,UK,
Middle East,Europe
India Rest of world
USD EUR INR USD-ROW
Pdf 35 35 200 20
Online 35 35 200 15
Pdf & Online 35 35 400 25

Options for accessing this content:
  • If you would like institutional access to this content, please recommend the title to your librarian.
    Library Recommendation Form
  • If you already have i-manager's user account: Login above and proceed to purchase the article.
  • New Users: Please register, then proceed to purchase the article.