Innovation Education Enabled through a Collaborative Virtual Reality Learning Environment

Gisli Thorsteinsson*, Tom Page**, Milka Lehtonen***, ****
*,** Loughborough University,Department of Design & Technology,
***University of Lapland, Finland Centre for Media Pedagogy
****Department of Art Education, Gyeong Sang National University ,
Periodicity:October - December'2006
DOI : https://doi.org/10.26634/jet.3.3.687

Abstract

This article provides a descriptive account of the development of an approach to the support of design and technology education with 3D Virtual Reality (VR) technologies on an open and distance learning basis. This work promotes an understanding of the implications and possibilities of advanced virtual learning technologies in education for teachers, learners and educational decision- makers. Furthermore, this work aims to ensure that theoretical and pedagogical considerations are given weight in the development of integrated Information and Communication Technology (ICT)-based learning services, while considering innovative and improved methods of educational use of integrated learning technology (ILT) for technology education.

Keywords

Design, technology education, Network-Based Mobile Education (NBME), Virtual Reality Learning Environment, Information and Communication Technologies (ICTs).

How to Cite this Article?

Dr. Gisli Thorsteinsson, Dr. Tom Page, Dr. Miika Lehtonen and Joong Gyu Ha (2006). Innovation Education Enabled through a Collaborative Virtual Reality Learning Environment. i-manager’s Journal of Educational Technology, 3(3), 10-22. https://doi.org/10.26634/jet.3.3.687

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