References
[1]. Allen, S. (2004). Designs for learning: Studying science
museums exhibits that do more than entertain. Science
Education 88 Supplement, 1(2), S17-S33.
[2]. BBC. (2007). Top 12 toys for Christmas 2007. Retrieved
19/01/2017 from: http://news.bbc.co.uk/2/hi/in_
pictures/7037586.stm
[3]. Bergin Toys. (2017). Mark Bergin Toys: Consignments
and Appraisals. Retrieved 12/10/2017 from: http://
bergintoys.com/
[4]. Buxton, P. (2007). Kid Appeal. Design Week Magazine,
22(37), 18-19.
[5]. Clay, R. A. (2005). Design through the Ages. Retrieved
19/01/2017 from: http://www.ispacesinc.com/news/ 19.cfm
[6]. Fishel, C. (2001). Designing for Children - Marketing
Design that speaks to kids. Rockpoert: Rockport Publishers Inc.
[7]. Goldstein, J., Buckingham, D., & Brougère, G. (Eds.) (2004). Toys, Games and Media, Mahwah. London:
Lawrence Erlbaum Associates.
[8]. Gringer, C. (2001). Smart Design Products that change
our lives. Switzerland: Rotovision Book.
[9]. Hall, J. (2007). Profile: Nick Mather, Chief executive,
Hamleys. Britain, Retrieved 19/01/2017 from: telegraph.co.
uk/money/main.jhtml?xml=/money/2007/12/15/ccprof115.x ml
[10]. HBOS. (2012). HBOS Group Reorganisation. Retrieved
19/01/2016 from: http://www.hbosplc.com/
[11]. Johnson, J. (2008). Interview: Bjarne P. Tveskov, Classic
Lego Space Designer. Retrieved 19/01/2017 from:
http://gadgets.boingboing.net/2008/02/!1/interviewbjarne-
p-t.html
[12]. Kahn, E. M. (2007). Just My Imagination. I.D.
Magazine, 3(5), 47-48.
[13]. Kline, S., Dyer-Witheford N., & De Peuter G. (2006).
Pocket Monsters: Marketing in the Perpetual Upgrade
Market Place. Canada: McGill-Queen's University Press.
[14]. Lego, www (2012). Lego play for all. Retrieved
19/01/2017 from: http://www.lego.com/eng/info/default.
asp?page=lifelong
[15]. MacPherson, K. (2000). Children help scientists;
engineers design the toys of tomorrow. Retrieved
19/01/2017 from: http://www.post-gazette.com/
magazine/20000620toys3.asp
[16]. Masubuchi. (1994). Kawaii Kyodotai (Community of
Cuteness). Tokyo: Nihon Hoso Kyokai.
[17]. Newson, J., & Newson, E. (1979). Toys and playthings:
A practical guide for parents and teachers. New York:
Pantheon.
[18]. Roqueta, H. (2002). Product Design. London: teNeus.
[19]. Scaro, D. G. (2008). Children's Drawings. ICON
Magazine, 55(7), 1-30.
[20]. Seiter, E. (2004). The Internet Playground. In Goldstein
J. et al. (Eds), Toys Games and Media, (pp.93-115).
[21]. Smithers, R. (2007). Meet the new face of Christmas,
Britain. Retrieved 19/01/2017 from: http://www.guardian.
co.uk/media/2007/octyi1/retail.business
[22]. Transformer Toys. (2012). Tim Bradley - Hasbro Product
Design. Retrieved 19/01/2017 from:
http://www.transformertoys.co.uk/
[23]. Vivid Imaginations. (2017). Vivid Imaginations.
Retrieved 19/01/2017 from: http://www.vividim
aginations.co.uk
[24]. Wiles, W. (2008). Article with Will Wright creator of
SimCity and The Sims. ICON Magazine, 5(56), 40-41.