JET_V5_N2_A1
Game Design & Development: Using Computer Games As Creative And Challenging Assignments
Cheryl Seals
Jacqueline Hundley
Lacey Strange Montgomery
Journal of Educational Technology
2230 - 7125
5
2
1
9
computer games, challenging assignment, rationale of creating, ludology
This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students to computer science and information technology majors. The rationale of creating a set of game design classes utilizes gaming as a teaching tool to attract and instruct students with familiar methods and environments. This work will introduce the development of an introductory game design class, its structure, artifacts created and student and instructor's reflections.
July - September 2008
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